This week we did more derivatives. Last week we learned how to do it using the limit 0 of h method, but this week we are learning how to do it faster ways. We also learned how to take the derivative of a derivative. We did it up to 5 levels. At first it sounded completely useless, but of course there was a reason. For position/time graphs, the derivatives can find the velocity, acceleration, and jerk. So far all of this stuff is pretty easy I think. The hardest part is having to memorize a lot of identities and rules. That's one reason I kind of like the limit of h is 0 method. Its just algebra and doing math. You don't have to have all these rules and identities memorized. But I do like that all the rules and things do speed it up a lot. We also did anti derivatives, which supposedly are called integrals Nick said.
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January 2018
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